

Framebuffer 6: ~30 FPS in dialog boxes and 50 FPS in black screen. Gets to title with framebuffer 6 then crashes after few minutes.ĥ-10 FPS on heavy graphics usage (animation of title screen), 27-30 FPS on black screen." Loads to title on framebuffer 6, after a few minutes it crashes. Gets to title on fb 6 but not any farther

Unchanged from 1.4.1, game stuck loading on white screen.

"Smash 4 boots m8 and I'm using a phone to do that! It does manage to boot (hence the average FPS) but simply shows a black screen. Changing framebuffer makes the screen white/red Nvidia GeForce GPU īlack flickering screen on load. Game appears to be stuck in loading on white screen Loads but straightaway stuck on flickering black screen. Subsequently black screens when start is pressedĮmulator is stuck on "Loading." black screen as soon as tries to load up the game.

Use the main window (also known as the TV) to draw your stage. The stage creator will give you a black game pad view. The Audio latency slider can be found at Options -> General Settings -> Audio tab Stage Creator This might happen if your system is barely maintaining 60FPS Smash will sacrifice audio quality before it sacrifices FPS.Ī solution to this would be to increase the audio latency a tiny bit. It's recommended to use Async Compile to mitigate this ( Options -> General Settings -> Graphics -> Async Compile) This behavior is expected due to shader and pipeline creation. Mii data is included when dumping your Online File content as covered here. Needs verified but it's believed you need to dump your Mii data from your Wii U for this mode to proceed. The Game crashes randomly when using Multicore Recompiler this behavior started with Cemu 1.22.0 3.7 Stage designer mode using gamepad view with touch.3.1 The hand to select characters and characters showing up at stages are now working again as of cemu 1.21.1.3 Previous Known Issues on older Cemu Builds.
